STEP 6: Now let's create an event that will change both shapes sizes every time you move the mouse!
- In the GRAPHICS tab, click on .
- Drag out Move Mouse. Drop it at the bottom of your program.
- Find and delete sprite.set_position(x,y)¬ or you will get an error since there is no variable sprite!
We now have two variables (x and y) that are equal to the mouse's x and y-position on the stage!
To navigate the page using the TAB key, first press ESC to exit the code editor.